Install from ReShade, then head over to Marty's Mods for information on how to get the other shaders. For the RTGI 3 shader, you need the pay for version of the iMMERSE suite AS WELL AS the free versions, too. The thing about SSRTGI is that you need to crank some settings to make it noticeable on the things you'd want it to make emit light (Like the blue crystal wall or my sword), and to make notable bounce-light like the wall corner example.īut some games take the improvement more kindly than others. So Alive 6 Performance - Vanilla - Ultra - Fantasy. I also applied some Experimental settings to the SSRTGI as shown in my config for it in the album. FFXIV has this sort of green tinge to it when I look at it and it looks ugly now that I noticed it, so the colorfulness there is to try to correct that.įor reference on where SSRTGI is in the load order, it is after the bloom shader and before DPX.Colorfulness (only at a setting of 0.4 for colorfulness and 0.7 for lim_luma) Hey all, Ive been looking into getting setting up GShade to account for the absolutely abysmal armor texturing in the game, however Im struggling to find any information that isnt over a year old, and given that community driven projects such as that, Id prefer a bit more up to date information.A simple bloom shader (not too strong tho).MC_DAO (An Ambient Occlusion Shader that I feel fits best with FFXIV's aesthetic).I use it for FFXIV and it makes the game look gorgeous. I will note that alongside the SSRTGI, I applied GuitarGuruu said: Reshade in general is magic. The top images are off, the bottom images are On.
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